![]() Also, on the Jump Panels' inclined surfaces are elongated red and blue arrow marks. In this game, the Jump Panels resemble wedge-shaped ramps with white inclined planes, red frames on the side, and blue front edges. In Sonic Adventure and its enhanced port Sonic Adventure DX: Director's Cut, the first modern Jump Panel appeared. Similarly functioning objects called Triangle Bumpers also appear in Casino Night.Ī Jump Panel, from Sonic Adventure DX: Director's Cut. Such objects appear in both Hill Top 1 and 2 where they are simply mounds of earth driving directly over them will launch the racer into a flying leap, but grazing their sides will cause the racer to slow down. In Sonic Drift 2, there were some alternate versions of the Jump Panels. While they only send the playable character flying a short distance, it is enough to let them get past obstacles. In this game, the Jump Panels resemble shoddily-made wooden ramps with red arrow marks on some of them. In SegaSonic the Hedgehog, an early incarnation of the modern Jump Panels are featured in Landslide Limbo. Jump Panels, from SegaSonic the Hedgehog. ![]() In Aquatic Ruin Zone, Jump Panels are placed either on top of loops, wide inconstant places or in underwater sections, where they can sent the player flying out of the water and up on dry land. Also, if the player just jumps directly onto the Jump Panel, it will not launch the player very high or far. Regardless, the closer the player gets to the front edge of a Jump Panel, the further the playable character will be sent flying. The player can be launched either far or short distances by the Jump Panels, depending on how fast the player is running when touching them. In gameplay, the Jump Panels are encountered in Chemical Plant Zone, Aquatic Ruin Zone and Mystic Cave Zone. When viewed from the side, the aforementioned rod will display the Bumper symbol. On the other end, the two boards are held together by a red lateral rod. Between these two boards at one end is a small spring. This version of the Jump Panel consists of a black plate base with a white and red-striped springboard above it. In Sonic the Hedgehog 2 (16-bit), the classic Jump Panels are featured. Game appearances Sonic the Hedgehog 2 (16-bit) The Jump Panels will also sometimes work in additional different ways, which depend on the game they are featured in. Sometimes however, they can only be triggered when the playable runs into them at a certain speed, meaning that sometimes touching a Jump Panel while moving at a low speed will not launch the playable character. The effects of a Jump Panel can usually be triggered by simply touching them. In some games, using a Jump Panel also allows the playable character to initiate Trick Actions while they fly through midair. They are also sometimes used to help the player reach objects or alternate pathways. This mechanic is mostly used to help the player get across grabs or bottomless pits. In gameplay, interacting with a Jump Panel will sent the player flying forward and up through the air at accelerated speed for a short while, akin to a diagonally-aligned Spring. Sometimes, they are also set before steps. Jump Panels are typically set on the edges of large or small cliffs. The modern Jump Panels have varied in design over time too, although they are typically designed as large, blocky wedges with arrow symbols on top of them. The classic ones are based on the typical springboard, although their designs have varied slightly over the course of the series. The Jump Panel comes in two relatively distinctive designs: classic and modern. 3.2.3 Mario & Sonic at the Olympic Games Tokyo 2020.3.2.2 Mario & Sonic at the Sochi 2014 Olympic Winter Game.3.2.1 Mario & Sonic at the Olympic Winter Games.3.1 Sonic the Hedgehog Pocket Adventure.Mario & Sonic at the Olympic Games Tokyo 2020.Mario & Sonic at the Sochi 2014 Olympic Winter Games.Mario & Sonic at the Olympic Winter Games.Sonic Unleashed (Xbox 360/PlayStation 3).
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